ProPlay.ru
  MAIN    NEWS    ARTICLES    TEAMS    DEMOS    VODs    ODDS    TOURNEYS    FORUMS    GALLERIES    SITE   
Forget password?
Registration

    Richest users
 ggtt 2664
 Hvostyn 2400
 GopaveC 2000
 rmn1x 2000
 Akon 1958
 razdavalochka 994
 CoolMast 700
 Devostatortk 606
 modify2h 600
 Boevik 400
    Poll

The Internaitonal 2015






    Reports
SLTV StarSeries 6:
SLTV StarSeries V: CS Global Offensive
ProPlay.ru: 2013
Fnatic FragOut CS:GO League
SLTV StarSeries #4 CS:GO
SLTV Star Series #3:
GosuLeague #3:
SLTV Star Series #2:
The Premier League Season 2:
36ON.RU BATTLE CITY: -
Fantasy Football - 2012: ProPlay.ru
Rising Stars Challenge
36ON.RU BATTLE CITY:
FnaticRC CS League:
It's Gosu's Monthly Madness: 2
36ON.RU BATTLE CITY: 2
The Premier League: 2 c
Fantasy Football - UEFA Champions League ProPlay.ru
36ON.RU BATTLE CITY: 1
36ON.RU BATTLE CITY:


    Links


    #1   lniv @ 06.12.09 19:00 []   
POV: tp|uSports | Dosia , Sad
    #2   Jey[madebl] @ 06.12.09 19:01 []   

:
    #3   DDT_DDT @ 06.12.09 19:01 []   
cherez winamp ebl Shocked Arrow
    #4   -- @ 06.12.09 19:01 []   
5051
    #5   Adekvativnost @ 06.12.09 19:02 []   
#1 Van9 znaet kak smotret' demki,infa 100%
    #6   Spider-Man[ ] @ 06.12.09 19:02 []   
[24]
BraBlay (14)
Counter-Strike (10)

Mad Mad Mad
7 364 Mad Mad Mad
    #7   Jey[madebl] @ 06.12.09 19:02 []   
D? windows ?
    #8   bRAZILR @ 06.12.09 19:03 []   
Shocked Arrow
    #9   CrAzY.ds @ 06.12.09 19:04 []   
Shocked
    #10   lniv @ 06.12.09 19:05 []   
#7
2 Wink
    #11   Jey[madebl] @ 06.12.09 19:06 []   
=> , "cmd", format D:/

    #12   lniv @ 06.12.09 19:07 []   
#11
    #13   nal @ 06.12.09 19:08 []   
#3 Shocked
    #14   ihLee @ 06.12.09 19:09 []   
#10 Confused Confused Confused Arrow Arrow Arrow
    #15   ABAsrazzo @ 06.12.09 19:09 []   
#11 minei Rolling Eyes
    #16   mityas @ 06.12.09 19:09 []   
Surprised Surprised Surprised Surprised Surprised Surprised Surprised Surprised Surprised
Mad
    #17   4o skaa @ 06.12.09 19:10 []   
Arrow
    #18   @ 06.12.09 19:13 []   
Very Happy Very Happy Very Happy Very Happy Very Happy
    #19   mSFenynechka @ 06.12.09 19:13 []   
)
    #20   Gl [[ 36484]] @ 06.12.09 19:16 []   
: Exclamation Shocked Mad
    #21   Jey[madebl] @ 06.12.09 19:18 []   
,
    #22   Gl [[ 36484]] @ 06.12.09 19:28 []   
#21 Shocked
    #25   STAS MIHAYLOV @ 06.12.09 19:44 []   
Shocked Shocked Shocked
    #26   Insaf @ 06.12.09 19:52 []   
Arrow Arrow Arrow Arrow Arrow Exclamation Exclamation Wink Rolling Eyes Evil or Very Mad
    #27   @ 06.12.09 19:52 []   
. , , , , , , , 99.9% , & GeT_A_LiFe Idea
    #28   dAnAteLo-moodq @ 06.12.09 19:58 []   
SSSSCCCCAAAARRRRYYYY Crying or Very sad Crying or Very sad Crying or Very sad
    #29   V [brablay rip] @ 06.12.09 20:01 []   
OPEN WITH ->> NOTEPAD

HLDEMO 0 tpusports_dosia_pov cstrike 6 ' ֈ Protocol Version 48, Spawn count 3 (HLTV)
2 0 ܮ ӷ`cԞޣޗ cstrike HLTV.org - VeryGames.de maps/de_inferno.bsp mapcycle failure 6 event_t C (sKs#+ P } } X[ @@ @ d @ @ G &vӀ @ ? 74.
ɥmt@ h Ѐ> .L.- P  fparam2 4 C Lk } } `X @ @ ` ( 4 @ G vV6Ӏ @ ? 03-.
! Ս > > weapon_data_t # l2cJk+*{sK"c+ H } `ۗSZ[^] @@B @ ۾؜ 8 , z @ G eTG&V7` ? /362 > ˌ

*  m_fInSpecialReload # h2*c{#Jk+ 0 } @ۗYT[ @@ @ ھ̂Ȉ P , z @ e ? 07)02 ! }%> > ЬnL.  fuser2 L # 4+ > } `Zݙ @ usercmd_t `+j+H } } _ @ـ @ @ b @ @ `VvvV6@ ? ::79 ݅ɑٕ@ 0> > / -퍎̮
 sidemove # k{+ ` } } _ @Z @ @ d @ @ 6FFV@` ? 61/47-. > }ͥѥmt @ > 0
.lm..mK custom_entity_state_t C +s#+k{#+@@ } } YL @@@ @ ܶb ( " @ G &v%Ӏ ? 03-. > mt D > 0팭lnK  sequence , C [Ks } } @Y[Y
@ @ @ F@ 2727799 ( ȕɍɹD > > / @̍LnME@
 renderfx T C +s#+k`@ } } X[ @ @ @ entity_state_player_t 0 sKkKk+@ } } X[ @ @ ܶ` $ @ vV6 ? 03. ɥmtP H > M.,mK @>  gaitsequence C ++s+`@ } } @Y[Y
@ @ @ @ ' 0ƖF0 ? 4-. > > mt @ > -mnK  maxs[0] } # lÛۊ` } `[ܖL $@ @ @ h@ @ vV& P ? 2319 A mt @> > `M-  framerate ` [KsH } } _ ؛ @ @ b @ @ 0F'V&%Ӡ 77:762.5 mt > > / @̍,l+
 body d C +s#+k{#+@@ } } YX @ @ @ @ G 07V 2727799 ( ȕɍɹD > > / @̍LnME@
 friction } C +Ccc@ } } ]] (@ } @ (@ @ G (6WfW6F ? @224. ` > ͕ٕmt@ > `l.M  iuser4 entity_state_t 4 sKkKk+@ } } X[ @ @ ܶ` @ vV6 ? 03. ɥmtP @ > M.,mK  sequence , C h{#+cKs#+@P } } @ۛ]] @ @ t @ @ G ؖ6 ? 4. @ > mt@ > -on  maxs[1] } # lÛے退 } `L > p.LmnK @ impacttime
ܣKk+ h 0 } ]Yܛ[Y -@ @ 0
@ @ PffV6F7 ? 239 " A mt @> > `M-  framerate ` [KsH } } _ ؛ @ @ b @ @ 0F'V&%Ӡ 77:762.5 mt > > / @̍,l+
 body d C +s#+k{#+@@ } } YX @ @ @ @ G 07V 2727799 ( ȕɍɹD > > / @̍LnME@
 aiment # ++c{Kۂ } Xؙ]X]VL 0@ @ @ d @ V7W&G clientdata_t / C 0cJk++zs#`P } } YL@@ @ ܶb * @ G hW6F ? @24. > }9хX $ > M.,mK  velocity[2] } C kk{rKcP } } `X[Z @ @ ޾ @ @ %6VF7 ? $2 4 չmt T > -l  weaponanim d # D+cC P } } @[Y @ ' @ ؈֨ @ @ G hVvf6% ? @:103-.
չmt h Ѐ> .퍬
@  weapons H C Ck+ X } } YY[ "@ @ @ @ 7f ? $75 " ! ܱMݥQP(> > .LN
.  waterlevel , C H+` } } @Zݙ d@@ @ f (@ @ V7W&G ? 29-. ܀ ͕lt$> > nLNfK 8  vuser3[0] # +ي@H } } ]ݙ̖L s@@ @ h` @ @ G `W7W&G@ ? 2 ΀ ͕ 8> > nLn4 @ , HD B aD C @ A A @ @ ? ? ? A D E C C .C green 'HudTextArgs ' ShowTimer 'Fog 'Brass 'BotProgress 'Location 'ItemStatus 'BarTime2 'SpecHealth2 ' BuyClose 'BotVoice 'Scenario 'TaskTime 'ShadowIdx 'CZCareerHUD 'CZCareer 'ReceiveW ' ADStop 'ForceCam '~SpecHealth '}HLTV '|HostageK '{HostagePos 'zClCorpse 'y BombPickup 'xBombDrop 'wAllowSpec 'vTutorClose 'uTutorState 'tTutorLine 'sTutorText 'rVGUIMenu 'qSpectator 'pRadar 'oNVGToggle 'nCrosshair 'mReloadSound 'lBarTime 'kStatusIcon 'jStatusText 'iStatusValue 'hBlinkAcct 'gArmorType 'fMoney 'eRoundTime 'dSendAudio 'cAmmoX 'b
ScreenFade 'aScreenShake '`ShowMenu '_SetFOV '^HideWeapon ']ItemPickup 'WeapPickup '[AmmoPickup 'ZServerName 'YMOTD 'XGameMode 'WTeamScore 'VTeamInfo 'U ScoreInfo 'TScoreAttrib 'SDeathMsg 'RGameTitle 'Q ViewMode 'P InitHUD 'O ResetHUD 'NWeaponList 'MTextMsg 'LSayText 'KHudText 'JHudTextPro 'ITrain 'HBattery 'GDamage 'FHealth 'EFlashBat 'DFlashlight 'CGeiger 'BCurWeapon 'A ReqState '@VoiceMask fullserverinfo "*gamedircstrikeproxy62.20.49.73:27016"
+}Csprites/scope_arc.tga @4'FW627W&7vBw , Asprites/scope_arc_ne.tga @4'FW627W&75wBw@ , Amaps/de_inferno.txt FW6B'Vf&rf jG items/gunpickup2.wav pW6vrf0 weapons/boltpull1.wav k pW6"FWrfP weapons/boltdown.wav pW6rfp P weapons/awp_deploy.wav pW6v5Ɩrf ? weapons/awp_clipout.wav
FW66Ɩrf N weapons/g3sg1-1.wav pW6r63w5ǖFVrf + weapons/g3sg1_clipin.wav `q pW6r63w5ƖVGrf 0 weapons/ak47-1.wav W pW6Fs"rfxe weapons/ak47_clipout.wav `= pW6Fs5Ɩrf0< weapons/ak47_boltpull.wav @ pW627VGe&WrfP0 weapons/scout_bolt.wav @& pW627VG5Ɩrfp&7 weapons/scout_clipout.wav pW6&Crfb weapons/m249-2.wav @+ pW6&C%VGrfԧ weapons/m249_boxin.wav pW6&C5rfЄY weapons/m249_coverup.wav pW6&C5fW&Gvrf weapons/m4a1-1.wav pW6FU6rfI weapons/m4a1_unsil-2.wav " pW6F5Ɩrf0/ weapons/m4a1_clipout.wav $@ pW6F%FWrfP weapons/m4a1_deploy.wav &`D pW6F5V6V&rfp6 weapons/m4a1_silencer_off.wav (5 pW62wVS#rf_ weapons/sg552-2.wav *` pW62wVS#5ƖVGrf= weapons/sg552_clipin.wav ,` pW62wVS#%FWrfк9 weapons/aug-1.wav . pW6Vw5ƖVGrf$ weapons/aug_clipin.wav 0 pW6Vw%FWrf weapons/aug_boltslap.wav 2 pW6Vwe&W&rf0' weapons/sg550-1.wav 4W
pW62wVS%FWrfP weapons/sg550_clipin.wav 6h pW62wVS5ƖVGrfp$ weapons/m3-1.wav 8 pW666W&G7Vrf weapons/m3_pump.wav : pW6"WFrf
weapons/reload3.wav < L pW6CrfДT weapons/usp1.wav >Pm pW6R7'rf weapons/usp_unsil-1.wav @ $ pW6R75ƖVGrf weapons/usp_clipin.wav B@ pW6R75V6V&rf00y weapons/usp_silencer_off.wav DB pW6R75ǖFV&WV6WrfP&) weapons/usp_slideback.wav F pW66rfpZ" weapons/mac10_clipout.wav H pW665Ɩrf> weapons/mac10_boltpull.wav JF pW6RGSrff< weapons/ump45_clipout.wav L pW6RGS5Ɩrf5 weapons/ump45_boltslap.wav N pW6bfW6WfWrf1 weapons/fiveseven_clipout.wav P pW6bfW6WfW5ƖrfU weapons/fiveseven_sliderelease.wav R] pW6bfW6WfW5ǖFVWrf0 weapons/p90-1.wav Tl pW65ƖVGrfP( weapons/p90_clipin.wav V@` pW6%FWrfp# weapons/p90_cliprelease.wav X@ pW6BVvVrf*c weapons/deagle-2.wav Z` pW6BV5ƖVGrf weapons/de_clipin.wav pW6BVEVrf>+ weapons/p228-1.wav ^ pW6'#5ƖVGrf weapons/p228_clipin.wav `@ pW6'#5ǖFV&WV6WrfV+ weapons/p228_slidepull.wav bY pW6fVEVrf0 weapons/knife_hit1.wav d pW6fVF'rfP3 weapons/knife_hit3.wav f7 pW6fVFGrfp3 weapons/knife_slash1.wav h@ pW6fV56&rfd weapons/knife_stab.wav j. pW6fVFwrfj* weapons/glock18-1.wav lj pW6r6"rfЬQ weapons/clipout1.wav n pW62Ɩrf> weapons/sliderelease1.wav p` pW62ǖFV&6rf weapons/357_cock1.wav r` pW6Wrf0 weapons/mp5-2.wav t pW6W5ƖVGrfP^7 weapons/mp5_clipin.wav vY pW6W5ǖFV&6rfp weapons/tmp-1.wav x_ pW6B"rf weapons/elite_fire.wav z@ pW6RƖFW%WF6G&GrfU weapons/elite_leftclipin.wav |@ pW6RƖFW5ƖVGrfD/ weapons/elite_sliderelease.wav ~ pW6RƖFW%vF7Ɩrf, weapons/elite_deploy.wav ` pW6b6&vrfz weapons/flashbang-2.wav pW6Wrf0
weapons/hegrenade-1.wav pW6Vv&WFV"rfP weapons/he_bounce-1.wav pW62wUFVrfp2W weapons/c4_click.wav pW6rƖrfl weapons/galil-2.wav pW6rƖ5ƖVGrfZ
weapons/galil_clipin.wav pW6rƖ%FWrf8 weapons/famas-1.wav pW6b6"rf| weapons/famas_clipout.wav @ pW6b65Ɩrf ") weapons/famas_boltpull.wav ` pW6b6%F7rf0 weapons/famas_forearm.wav z pW6b6"V'7GrfP < weapons/debris1.wav @q pW6BV&&6'rfp ' weapons/debris3.wav ܀V pW6r&WFVFrf N* weapons/grenade_hit2.wav pW6r&WFVF7rf N* weapons/bullet_hit1.wav pW6"VVFF'rf R items/weapondrop1.wav ` pW6rVV&6%WFrf weapons/dryfire_pistol.wav pW6B&g&W%fVrf
player/pl_shot1.wav ǖW&EVrf0
= player/headshot1.wav ǖW&VF6F'rfP
V player/headshot3.wav @ ǖW&"FeV6rfp
l player/bhit_flesh-2.wav ǖW&"FeV62rf
x player/bhit_kevlar-1.wav ` ǖW&"FVVFrf
& player/die1.wav / ǖW&BV&rf
player/die3.wav H ǖW&BVFfrf
l radio/locknload.wav FVF7wrfdv radio/moveout.wav O F2urf0r radio/rescued.wav F"VFF&vrfPg items/kevlar.wav FW66V'rfpO items/nvg_on.wav @{ FW6fwffrf items/equip_nvg.wav pW62F%VVrf weapons/c4_beep2.wav ` pW62F%VV7rfж weapons/c4_beep4.wav ` pW62F%VVWrfl weapons/c4_explode1.wav @% pW62FFrf weapons/c4_disarm.wav pW62FE6&VFrf0 weapons/explode3.wav ` pW6RFVFrfPp weapons/explode5.wav Ơ ǖW&2'W&rfp' player/pl_fallpain2.wav Ȁ ǖW&eƖ6rf player/pl_snow1.wav : ǖW&5v'rf player/pl_snow3.wav ~ ǖW&5vGrfЬ# player/pl_snow5.wav ǖW&5vgrf player/pl_step1.wav Ѐ ǖW&5GW'rf
player/pl_step3.wav Ҁ ǖW&5GWGrf0
common/npc_step1.wav Ԁ 075GW'rfP
common/npc_step3.wav ր 075GWGrfp
player/pl_metal1.wav ǖW&VF&rf
H player/pl_metal3.wav ڀ ǖW&VFFrf
. player/pl_dirt1.wav ` ǖW&E&G'rf
(
player/pl_dirt3.wav ޠ ǖW&E&GGrf
player/pl_duct1.wav Q ǖW&EV7F'rf ǖW&u&FW&rfP% player/pl_grate3.wav G ǖW&u&FWFrfpJ( player/pl_slosh1.wav @j ǖW&56&rf$ player/pl_slosh3.wav 1 ǖW&56Frf player/pl_tile1.wav ǖW&EV&rfB
player/pl_tile3.wav ǖW&EVFrf player/pl_tile5.wav ǖW&5wrf player/pl_swim2.wav ǖW&5w6rf06" player/pl_swim4.wav s ǖW&FFV&rfP player/pl_ladder2.wav ` ǖW&FFV&7rfp player/pl_ladder4.wav 2 ǖW&uFVrfg player/pl_wade2.wav ` ǖW&uFV6rfe player/pl_wade4.wav `M @V&&6rFrfи debris/wood2.wav @V&&6rF6rf plats/train_use1.wav k F7bW6VvFrf buttons/spark5.wav VGG62&frf0 debris/glass1.wav @V&&6r67'rfP$ debris/glass3.wav a FW6b6ƖvFrfpb common/bodysplat.wav ' ǖW&&rf player/pl_pain4.wav
ǖW&Vrfl player/pl_pain6.wav ! ǖW&vrfx common/wpn_hudoff.wav !F 0rVGrf9 common/wpn_moveselect.wav ; 0r5WV6Frf common/wpn_denyselect.wav ! ǖW&rVvV&grf0 player/geiger5.wav ǖW&rVvV&GrfP player/geiger3.wav ǖW&rVvV&'rfp player/geiger1.wav a# VGG6"VrfJ buttons/blip1.wav aS VGG6"Ɩ'rf0
buttons/button11.wav Ai VGG6F7V6VF&rfк buttons/lightswitch2.wav o &V6VWrf events/tutor_msg.wav PfWF7RV֖EVFrf= events/friend_died.wav "at PfWF7B65VFWrf0E common/null.wav $M FW62WF7&wVrfP@ common/bodydrop3.wav &A: 0"FG&Grfp weapons/ric1.wav (~ pW6"6&rf weapons/ric3.wav *T pW6"6Frf weapons/ric5.wav ,N pW6"6VFrf> weapons/ric_metal-2.wav .A pW6"656rf2 weapons/ric_conc-2.wav 0 @V&&6"V7GVFrf& debris/bustmetal2.wav 2/ @V&&6VFrf0 debris/metal2.wav 4 @V&&6VF6rfP maps/de_inferno.bsp !*2 2@ !*4 R` !*6 r !*8 !*10 !*12
3 !*14 S !*16 s !*18 @ !*20 "` !*22 "3 !*24 "S !*26  "s !*28 " !*30 2 !*32 ! 23 !*34 # 2S@ !*36 % 2s` !*38 ' 2 !*40 ) B !*42 + B3 !*44 - BS !*46 / Bs !*48 1 B !*50 3 R@ !*52 5 R3` !*54 7 RS !*56 9 Rs !*58 ; R !*60 = b !*62 ? b3 !*64 A bS !*66 C bs@ !*68 E b` !*70 G r !*72 I r3 !*74 K rS !*76 M rs !*78 O r !*80 Q !*82 S 3@ !*84 U S` !*86 W s !*88 Y !*90 [ !*92 ] 3 !*94 _ S !*96 a s !*98 c @ !*100 e ` !*102 g 3 !*104 i S !*106 k s !*108 m !*110 o !*112 q 3 !*114 s S@ !*116 u s` !*118 w !*120 y # !*122 { #3 !*124 } #S !*126  #s !*128 # !*130 3@ !*132 33` !*134 3S !*136 3s !*138 3 !*140 C !*142 C3 !*144 CS !*146 Cs@ !*148 C` !*150 S !*152 S3 !*154 2'FW6b6V62' > !models/w_kevlar.mdl 1FV6r%FGW&F !models/w_antidote.mdl @z FV6r5W6V'FF
!models/w_longjump.mdl @FV6r67VFF
S !models/w_thighpack.mdl FV6bvF@
!models/w_awp.mdl JFV6"7V%vF`
L& !models/w_9mmclip.mdl n FV6bu63wFƀ
!models/w_g3sg1.mdl fFV6"7VFƠ
,& !models/v_ak47.mdl
HFV6rFsF
ܒ !models/v_scout.mdl GFV6r57VGF
P !models/v_m249.mdl @>FV6r&CF S !models/v_m4a1.mdl FV6rFF U !models/v_sg552.mdl gOFV6r5wVS#F@l !models/v_aug.mdl q9FV6rVwF`( !models/v_sg550.mdl UFV6r5wVSFƀ !models/v_m3.mdl ?FV6r6FƠS !models/shotgunshell.mdl FV6bCF!models/w_xm1014.mdl mFV6r5F'F !models/v_usp.mdl NFV6rU7F b@@GH
xȮ8 74 !bsq p CDb?@_@DC v "b*@~ @@pQp%B'8F D@ @ o y0 ? xHȓ} IOD7@Rĵ@<CPg Yg 0^(B(
?cE L@Ԅ dA @Ghx(A4 '[pppa
h O&7 8]An+ D E1 ? @
,x8,( So39@BH@b@D ~ ΂c@"@0h 8E4 +&P q
Ћ Wp{*@@}@,`D ~Vba@#*@~ @@+0
P,Q _!Ub>X
!&vJa@%*@~ @@4Q 3P P
,Q Ĉ=ObRp
0F|B
LT 2"p`GboPd {ߗ 0@ ? ظ(脛 g%@@@'D @ ƾ* :a@'*@~ @@ 0(
P+P FOXVery HappyAAAAAAAAAAAAA*sid76561198003595705modelleet Gϵ{
( bottomcolor6cl_dlmax128cl_lc1cl_lw1cl_updaterate101topcolor30rate25000nameTP|USPORTS > NovA DOSIA ?a ' ' ' N hKF(  `^.WC{W b@3$ $Wπ|B9 ?
P DЀD ["PG y @v^a*1L0* dP Xn` B0!@؂ AA @@AAAAAAAAAAA AA! ܁
B: ex_interp 0.15
ex_interp 0.15
7 ?' V}= J ϭKF) 6@ 0@>+!
|IJU H? ` DyKA V}= .> G 6KF) @>+ rPÂ, @ܫ|M1 0 fH 1,.> b> K KF) @@"@?2+0yr~,> H|¯Ja2 / 3 b> y> ? KF) +-*:vrDTa, {GX2 / y> !>

    #30   -]DAAAAAAAAAAAAAA @ 06.12.09 20:03 []   
#1 Laughing Laughing Laughing Laughing

    Reply
Very Happy Smile Sad Surprised Shocked Confused Cool Laughing Mad Razz Embarassed Crying or Very sad Evil or Very Mad Twisted Evil Rolling Eyes Wink Exclamation Question Idea Arrow

New topic
Unsubscribe

    Event




    Next tourneys

Add tourney


    Last blogs
(2)
Online casino (4)
(16)
(0)
, ... (3)
[5] (16)
(1)

    Random galleries
BeN1ce-Today I will be defiant:

Dhany:

Hokc:

dratata:


    Searching a new authors!

ProPlay.ru . " " , , miker@proplay.ru


    Links



Rambler's Top100
 Rambler's Top100

Copyright © 2006-2007 www.proplay.ru. All rights reserved.
www.proplay.ru .

? !